Skip to content
Scan a barcode
Scan
Added to your cart
Paperback C++ for Game Programmers [With CDROM] Book

ISBN: 1584502274

ISBN13: 9781584502272

C++ For Game Programmers (Game Development Series)

C]+ is the primary language used in game development; however, game programming has a unique set of challenges, which general application development techniques and recommendations don't apply to. Written to address this issue, C++ for Game Programmers provides practical suggestions for what C++ features to use in game development and why. Many of the misconceptions of C++ are clarified, and programmers learn the most effective methods for using the language to create games. This is primarily a book about ideas and concepts: it is not just a source of C++ code to use in your game project. Instead, C++ for Game Programmers covers how things work from a game-development perspective, and provides practical rules to follow. It points out the most effective C++ practices and steers developers away from the potentially dangerous ones. It describes common C++ techniques to solve specific problems faced by most developers, and focuses on techniques that have been proven in real games. Additionally, specific new technologies such as STL are covered in detail, along with the challenges specific to different platforms such as PCs or game consoles. The techniques presented apply to all aspects of game programming, including graphics, physics, and AI. C++ for Game Programmers is the perfect resource for game programmers looking to perfect their C++ skills, and experienced programmers interested in entering the game industry. Graphics, embedded systems, and real-time systems programmers facing the same challenges as game programmers will also benefit from the ideas and techniques covered. This description may be from another edition of this product.

Recommended

Format: Paperback

Temporarily Unavailable

8 people are interested in this title.

We receive 2 copies every 6 months.

You Might Also Enjoy

Indie Game Development Survival Guide (Game Development Series)
Indie Game Development Survival Guide (Game Development Series)
David R. Michael

from: $8.89

OpenGL Game Programming w/CD (Prima Tech's Game Development)
OpenGL Game Programming w/CD (Prima Tech's Game Development)
Dave Astle, Kevin Hawkins

from: $7.49

Game Level Design (Game Development Series)
Game Level Design (Game Development Series)
Ed Byrne

from: $11.59

Game Design Perspectives (with CD-ROM) (Advances in Computer Graphics and Game Development Series)
Game Design Perspectives (with CD-ROM) (Advances in Computer Graphics and Game Development Series)

from: $5.29

Multiplayer Game Programming w/CD (Prima Tech's Game Development)
Multiplayer Game Programming w/CD (Prima Tech's Game Development)
Todd Barron

from: $7.79

Advanced 2D Game Development
Advanced 2D Game Development
Jonathan S. Harbour

from: $16.19

Game Engine Toolset Development
Game Engine Toolset Development
Graham Wihlidal

from: $13.69

Game Programming in C++: Start to Finish
Game Programming in C++: Start to Finish
Erik Yuzwa

from: $20.39

Beginning C++ Through Game Programming
Beginning C++ Through Game Programming
Michael Dawson

from: $5.49

Beginning Direct3D Game Programming, Second Edition (Game Programming)
Beginning Direct3D Game Programming, Second Edition (Game Programming)
Wolfgang Engel

from: $22.39

Beginning Game Level Design (Premier Press Game Development)
Beginning Game Level Design (Premier Press Game Development)
John Harold Feil

from: $11.79

Game Design: The Art and Business of Creating Games (Prima Tech's Game Development)
Game Design: The Art and Business of Creating Games (Prima Tech's Game Development)
Bob Bates

from: $16.09

Focus On Curves and Surfaces (Focus on Game Development)
Focus On Curves and Surfaces (Focus on Game Development)
Kelly Dempski

from: $13.89

2D Artwork and 3D Modeling for Game Artists (Premier Press Game Development (Software))
2D Artwork and 3D Modeling for Game Artists (Premier Press Game Development (Software))
David Franson

from: $10.19

Introduction to Game Development (Game Development Series)
Introduction to Game Development (Game Development Series)
Steve Rabin

from: $7.19

Developing Serious Games (Game Development Series)
Developing Serious Games (Game Development Series)
Bryan Bergeron

Out of Stock

Focus On 3D Models (Game Development)
Focus On 3D Models (Game Development)
Evan Pipho

Out of Stock

Game Design: A Practical Approach (Game Development Series)
Game Design: A Practical Approach (Game Development Series)
Paul Schuytema

Out of Stock

AI Game Engine Programming (Game Development Series) (Game Development Series)
AI Game Engine Programming (Game Development Series) (Game Development Series)
Brian Schwab

Out of Stock

Customer Reviews

5 customer ratings | 5 reviews

Rated 5 stars
Level-up your C++ skills...

This is indeed a good book. It gives you almost every important tips you ever need to know. After reading this book, if you're able to catch/grasp what the author is trying to convey, I'm sure that you'll have a few level-ups in your C++ skills. Although it stated for Game Programmers in the title, the tips and tricks can be applied to other application programming using C++ too. However, if you are looking for design patterns,...

0Report

Rated 5 stars
Outstanding!

I have to admit, I did *know* a good portion of the material covered in the book, but I can now honestly say I truly *understand* it. As an industry outsider, looking to get in, its really nice to have so many concepts clearly and concisely explained, instead of just picking them up here and there. I have a collection of dozens of books on C++ and Game Programming, but its refreshing to finally find a work that explains...

0Report

Rated 5 stars
3 years experience in a week

thats how useful i feel this book has been. i'm a games content coder, and this book has allowed me to expand on my base knowledge astronomically. if you already can code in c++, you just have no idea how it works under the hood, then this is the perfect book. it assumes you can code, it assumes you know the basics atleast of c++, and then it tells you exactly how all those wonderful features you use actually work. every chapter...

0Report

Rated 5 stars
Awesome! A Great C++ Book!

This book is not about game programming. It is about using C++ effectively to write game code. It is for "Programmers" who use C++ to write game code. Just wanted to clear that up for some of you boneheads who were expecting some kind of graphics tutorial.Anyway, I devoured this book in a few days. It is written in the fasion of Scott Meyers indispensable "Effective C++" series. Noel explains what the compiler may or may not...

0Report

Rated 5 stars
Great Tips for Aspiring Game Developers

I was pleased to find a book that deals specifically with programming games using C++. This is not a book that teaches you how to program an API such as DirectX; it's a book covering data structures and algorithms useful in game development. An intermediate to an advanced programmer may already know a lot of these techniques, but they are presented in the context of game development. Game programming presents many unique...

0Report

Copyright © 2025 Thriftbooks.com Terms of Use | Privacy Policy | Do Not Sell/Share My Personal Information | Cookie Policy | Cookie Preferences | Accessibility Statement
ThriftBooks ® and the ThriftBooks ® logo are registered trademarks of Thrift Books Global, LLC
GoDaddy Verified and Secured