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I have to admit, I did *know* a good portion of the material covered in the book, but I can now honestly say I truly *understand* it. As an industry outsider, looking to get in, its really nice to have so many concepts clearly and concisely explained, instead of just picking them up here and there. I have a collection of dozens of books on C++ and Game Programming, but its refreshing to finally find a work that explains...
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thats how useful i feel this book has been. i'm a games content coder, and this book has allowed me to expand on my base knowledge astronomically. if you already can code in c++, you just have no idea how it works under the hood, then this is the perfect book. it assumes you can code, it assumes you know the basics atleast of c++, and then it tells you exactly how all those wonderful features you use actually work. every chapter...
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This book is not about game programming. It is about using C++ effectively to write game code. It is for "Programmers" who use C++ to write game code. Just wanted to clear that up for some of you boneheads who were expecting some kind of graphics tutorial.Anyway, I devoured this book in a few days. It is written in the fasion of Scott Meyers indispensable "Effective C++" series. Noel explains what the compiler may or may not...
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I was pleased to find a book that deals specifically with programming games using C++. This is not a book that teaches you how to program an API such as DirectX; it's a book covering data structures and algorithms useful in game development. An intermediate to an advanced programmer may already know a lot of these techniques, but they are presented in the context of game development. Game programming presents many unique...
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