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Paperback 2D Artwork and 3D Modeling for Game Artists (The Premier Press Game Development Software) Book

ISBN: 1931841330

ISBN13: 9781931841337

2D Artwork and 3D Modeling for Game Artists (The Premier Press Game Development Software)

Take your games to the next level! 2D Artwork and 3D Modeling for Game Artists is the perfect stepping stone for beginning or intermediate game artists entering the gaming industry. This book will... This description may be from another edition of this product.

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Format: Paperback

Condition: Good

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Customer Reviews

5 ratings

Very cool, very detailed

This book covers everything, from character creation, bones rigging, texturing of the character (and hundreds of general textures using Photoshop). The book uses 3DS Max 7 and Photoshop 7, expensive, but I've found that game companies use those avidly (or Maya, but not as much). Price is high for those but get a demo or hacked copy. The author covers character creation almost entirely, including export to the Torque game engine. The only down side is he doesn't include animation, but I guess that's a subject for another book. I hear he's writing a character book that will include this as well. Very cool book, A+.

This book rocks

A great deal of modeling an u-v layout is covered, followed by cool bones rigging and texturing. The texturing section was unreal and covered over 100 pages. Great starter place for a beginner or newbie game artist.

Great game graphics primer

This book covers lots of info for graphics artists.. tons of texturing and modeling, u-v, game setup. I'm enjoying this book, especially the modelling and texturing. Lots to learn in the texturing section too.

Great book!

This is the first book I've seen to cover almost everything a 2D/3D beginner game artist would need to get going. The author uses a great stepwise approach for all tutorials: modeling, uv unwrapping, texturing, and setting up models for a game engine. There's a huge section on basic texturing techniques as well that could even be used for web pages. My only wish was to see animation techniques, but the author covers Max biped rigging and adjusting, nodal arrangements, etc, and the game engine handles the rest. Still very inclusive and great read! I thought the CD for the book was cool and packed with everything I needed to get started.

Finally!

How long has it been since a decent game art book has been available? Well, that trend has finally been bucked and "decent" is hardly the word to use. This book flat out rocks. With my first scan over things alone I learned all sorts of stuff about Photoshop, trueSpace NURBS, and UVW mapping than I could have possibly expected. I can only imagine how I'm gonna feel after I really give the book a solid read. The color pull-out is awesome too.
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