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Paperback Software Engineering and Computer Games Book

ISBN: 0201767910

ISBN13: 9780201767919

Software Engineering and Computer Games

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Format: Paperback

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Book Overview

This text was developed as a textbook for undergraduate software engineering courses and should also be suitable for both self-study and as a main book for courses on software projects, or computer... This description may be from another edition of this product.

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Software Engineering and Computer Games

This is the guy who taught LaMothe at California State University, San Jose.The book is about 608 pages thick (small size). For beginners, this is the perfect introduction.The author published the source code utilized in the book as Open Source.So anyone can download it from his website for free.Getting back to the book:Negatives: Code is sprinkled with small bits of MFC and OpenGL.(instead of the industry standard Direct X).Positives: Rudy Rucker does a better job of teaching game programming inside of the c/c++ framework.Read a good c++ book first,then read (SE & CG).After that you can read LaMothe: Game Programming for dummies.This book covers object oriented programming,2d,3d techniques,UML,physics.This is cgp101: computer game programming(intro to game programming).All of the programs run inside of a MFC created window(frameset). But if you read the book,cover to cover, you will have the skills-set to "break out of this window".I couldn't get the picture out of my mind during the whole time I was reviewing this book of thinking back to a past Star Wars episode when Luke was fighting Darth Vader with the "lightening swords". And Luke is trying his best to kick Darth arse. And Darth looks at Luke and says: "Give up Luke, you are but a learner, but I am the Masta".If you really want to "get it", buy the book.
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