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Hardcover Graphics Gems IV (IBM Version) Book

ISBN: 0123361559

ISBN13: 9780123361554

Graphics Gems IV (IBM Version)

(Book #4 in the Graphics Gems Series)

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Format: Hardcover

Condition: Good

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Book Overview

Graphics Gems IV is the newest volume in the Graphics Gems series. All of the books in the series contain practical solutions for graphics problems using the latest techniques in the field. The books... This description may be from another edition of this product.

Customer Reviews

3 ratings

Fourth in the classic series

I'm the archivist for the free Graphics Gems code base on the web. I do it for free, because this code is so valuable. Others think so, too: there is an average of 100 hits a day on the site. Go look at the online list of what's in this volume to see if it's for you.Highlights (for me) include point in polygon testing (yeah, I wrote it), the arcball, matrix decomposition, an implicit surface polygonizer, a fast alternate Phong lighting model, and fast embossing.

Fourth in the classic series

I'm the archivist for the free Graphics Gems code base on the web. I do it for free, because this code is so valuable. Others think so, too: there is an average of 100 hits a day on the site. Go look at the online list of what's in this volume to see if it's for you.Highlights (for me) include point in polygon testing (yeah, I wrote it), the arcball, matrix decomposition, an implicit surface polygonizer, a fast alternate Phong lighting model, and fast embossing.The Mac version simply has a different disk in it - better is to get the latest code online.

Essential if you can't find it in a library!

This contains my favorite "Graphics Gem", an algorithm for testing whether a polyhedron intersects with a 3-D box or many boxes. The full set of Graphics Gems is so expensive that I can't bring myself to buy it. Instead, I've looked up gems like that intersection test in a library copy of the book. If you don't have convenient access to it in a library, then you might as well dig up your credit card.
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