First off - this book assumes a familiarity with C or C++. If pointer arithmetic makes you squirm, better hit the language basics books before picking this up. For the rest of you, this book is a valuable resource. In a few short chapters, the book gives a good primer on some of the more difficult "real" problems beginning game programmers come across. Scripting and using scripted finite state machines is a big focus...
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Martin Brownlow, Game Programming Golden Rules (Charles River Media, 2004) The main thing you need to know about this book is that if you're new to programming, or you've been programming in languages that hide pointers (e.g, VB.NET or C#) and you're not terribly familiar with the pointer architecture of C or C++, you might want to hold off on buying this until you've familiarized yourself with some intermediate-to-advanced...
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