Skip to content
Scan a barcode
Scan
Added to your cart
Hardcover Computer Graphics: A Programming Approach Book

ISBN: 0070267537

ISBN13: 9780070267534

Computer Graphics: A Programming Approach

A Programming Approach by Steven Harrington This description may be from another edition of this product.

Recommended

Format: Paperback

Condition: New

$69.99
Save $5.01!
List Price $75.00
50 Available
Ships within 2-3 days

You Might Also Enjoy

Advanced Graphics Programming Using C (Coriolis Group Book)
Advanced Graphics Programming Using C (Coriolis Group Book)
Loren Heiny

from: $21.29

Advanced Graphics in C: Programming and Techniques
Advanced Graphics in C: Programming and Techniques
Nelson Johnson

from: $33.79

Graphics Programming Methods (Graphics Series)
Graphics Programming Methods (Graphics Series)
Jeff Lander

from: $14.19

Linux Kernel Development
Linux Kernel Development
Robert Love

from: $6.29

Understanding the Linux Kernel
Understanding the Linux Kernel
Daniel P. Bovet, Marco Cesati

from: $5.49

Learning C# Programming with Unity 3D
Learning C# Programming with Unity 3D
Alex Okita

from: $81.18

Mastering Regular Expressions
Mastering Regular Expressions
Jeffrey E.F. Friedl

from: $4.89

Real-Time Rendering
Real-Time Rendering
Naty Hoffman, Tomas Akenine-Möller, Eric Haines

from: $5.89

Computer Organization and Assembly Language Programming (Computer science and applied mathematics)
Computer Organization and Assembly Language Programming (Computer science and applied mathematics)
James Lyle Peterson

from: $9.59

Interpress, the Source Book
Interpress, the Source Book
Steven Harrington

from: $51.59

Operating System Concepts
Operating System Concepts
Abraham Silberschatz, Greg Gagne, Peter B Galvin, Gerg Gagne, Peter B. Galvin, Peter Baer Galvin

from: $4.05

C. Programming Guide
C. Programming Guide
Jack J. Purdum

from: $6.59

The Geometry of Computer Graphics (Wadsworth & Brooks/Cole Mathematics Series)
The Geometry of Computer Graphics (Wadsworth & Brooks/Cole Mathematics Series)
Walter F. Taylor

Out of Stock

Particle Mechanics (Modular Mathematics Series) (Modular Mathematics Series)
Particle Mechanics (Modular Mathematics Series) (Modular Mathematics Series)
Tom Roper, Chris Collinson

Out of Stock

The Way Computer Graphics Works
The Way Computer Graphics Works
Olin Lathrop

Out of Stock

Hands-On Game Development Patterns with Unity 2019: Create engaging games by using industry-standard design patterns with C#
Hands-On Game Development Patterns with Unity 2019: Create engaging games by using industry-standard design patterns with C#
David Baron

Out of Stock

C# Game Programming: For Serious Game Creation
C# Game Programming: For Serious Game Creation
Daniel Schuller

Out of Stock

Computer Programming
Computer Programming
Steve Tudor

Out of Stock

The Deductive Foundations of Computer Programming
The Deductive Foundations of Computer Programming
Zohar Manna

Out of Stock

Customer Reviews

0 customer rating | 0 review

Rated 5 stars
Great supliment to the Internet for low-level graphics

While you aren't going to read about the newest techniques in this book, it is still a good reference if you are using 3D graphics and don't have an OpenGL or DirectX library. This book is from the era before OpenGL, which is incredibly useful in certain situations. Short Review: A book that explains _everything_ about the basic techniques for rendering 3D polygon graphics.

0Report

Copyright © 2025 Thriftbooks.com Terms of Use | Privacy Policy | Do Not Sell/Share My Personal Information | Cookie Policy | Cookie Preferences | Accessibility Statement
ThriftBooks ® and the ThriftBooks ® logo are registered trademarks of Thrift Books Global, LLC
GoDaddy Verified and Secured