The tide does not simply go out. It remembers.
Selfcerk is a seaside town of guest houses, arcades, chapel bells and weathered promenade signs - ordinary enough at first glance, until the tide tables stop making sense.
Old decades bleed through the streets. Tourist history begins to sound too clean. People remember the town differently depending on where they stand, and the sea seems to know which names have been left out.
Marnie, Flynn and the others arrive carrying damage from the Library, but Selfcerk has its own rules. Here, truth comes in with the tide and vanishes when the water turns. Roads appear where roads should not be. Locals know more than they say. And somewhere beneath the polite seaside surface, the town is waiting to see who will notice what it has stolen.
Some places are haunted by ghosts.
Selfcerk is haunted by the tide.