Play AI: Machine Learning and Video Games is a book about the implementation of Machine Learning algorithms in the creation, game play, and engineering of Video Games. It covers such areas as a general introduction to Machine Learning from Linear Regression, to Supervised Learning to Unsupervised Learning to Reinforcement Learning. Provided are code samples using Python and C# programming languages. This work covers many facets of Machine Learning and has a special section on the use of Reinforcement Learning to teach AI to play games and beat human players.
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