HE DOES NOT LET ANYONE ROLL THE DICE. A dungeon exploration contest: the stuff of legends; a test of survival in an underground maze filled with deadly traps; a trial famously undertaken by the six heroes of yore. And now the Guild wants to use this to train would-be adventurers! Several Silver-ranked warriors are recruited to help run the competition, and the traps they create shock Guild Girl to her core. As preparations commence and...