Via panoramic maps, intricate exploded diagrams, and detailed illustrations, Videogame Atlas presents a journey through ten well-known videogame worlds. Influenced by the speculative architecture of the 1960s, this volume offers a playful new way of seeing these beloved virtual worlds using the practices and academic rigor that underpin real-world architectural theory.
In the vein of the high-end architectural monographs that inspired Videogame Atlas, this book explores titles such as Minecraft, Assassin's Creed Unity, Fortnite, and Final Fantasy VII in exhaustive detail via over 200 detailed illustrations of the micro and macro, each with supporting commentary and architectural theory.
This book, printed in five colors, with neon ink throughout, is a culmination of work by the Videogame Urbanism studio at the Bartlett School of Architecture. Founded by authors Sandra Youkhana and Luke Caspar Pearson, the studio promotes the use of game technologies in architectural education.
Related Subjects
Games