A half-Dwarf enters a wizard's tower chasing treasure, but every puzzle, spell, and monster is another way to die.
Everyone underestimates Lucky. You're a half-Dwarf with something to prove, a dangerous plan, and one shot at the legendary wizard's tower.
The tower isn't just guarded. It's alive with traps, riddles, monsters, and magic built to punish the careless. Every floor demands a decision. Every wrong answer invents a new and spectacular way to die.
Choose your gear. Read the clues. Fight when you must, and think when fighting would get you killed.
Perfect for fans of interactive horror, gamebooks, and pick-your-path adventures, where every choice could be your last.
Climb high enough and the treasure is yours. Slip once and the tower keeps you. Book 4 in the Try Not to Die series.