The definitive book on web comics as a business and monetizing online content returns with a new edition addressing hot topics like digital downloads and web-to-print crossover titles. Examine the... This description may be from another edition of this product.
This book is jam packed with a lot of raw info, all sourced very well and well organized. Not a great looking book, it could stand a once over from a graphic designer, but if you are looking for information regarding print and web comics publishing history, you should get this book.
A Very Good Study
Published by Thriftbooks.com User , 16 years ago
There aren't many (or any) studies on the economics of webcomics out there. I own most of the books on web comics but this is the only one that discusses the cold hard reality behind the gloss. Todd Allen is a professor at Columbia College in Chicago, and he's done his research, taking a proper look at how webcomics have fared financially. Though the figures were based half a decade ago, it's safe to say that things have either gotten a lot worse, or remained the same based on Allen's hypothesis. Allen refuses to be the naysayer, but as we all know, the web audience remains ravenous as ever, and refuses to pay for stuff when it can get it for free. So, if you're looking for figures, Allen's book will provide you with some sobering perspective. Let's look forward to a new and more expanded edition.
Fascinating Case Study of Webcomics and Comic Books
Published by Thriftbooks.com User , 17 years ago
How do webcomics make money? Allen examines advertising, subscriptions, downloads, print collections, and merchandising methods, and includes data (where available) to back up his assertions. Cartoonists going into business without reading "The Economics of Web Comics" do so at their own peril! Even though there's only 120 pages here, Allen attempts to discuss both webcomics and the comic book publishing industry. His exhaustive coverage of the current state of the comic book industry and the channel conflict that publishers face when attempting to go digital is priceless. The comic book "direct market" of specialty shops has dwindled from 10,000 stores in the 1990s to about 2,000 stores. At the same time, newsvendor sales have dropped to negligible levels. While Marvel and DC have moved into bookstores with their growing trade paperback collections, Allen estimates that they are missing out on almost $4 million in revenue by ignoring internet sales. (Marvel has since jumped into the digital realm with a subscription-based service--the very same revenue model that Allen predicts as being the least successful.) If there's one fault here, it's that the author often compares comic strips with comic books. As readers can tell you, the audience for a daily "Calvin and Hobbes" or "Peanuts" comic strip is quite different than that for a "Spider-Man" or "X-Men" comic book. Many of the "top web comics" that Allen refers to are modeled after the daily comic strip rather than a continuous 22-page comic. Will webcomics eventually merge these two formats? Or will they both be replaced by something different, such as the 8-page "widescreen" comics found on DC's new Zuda Comics website? I guess we'll have to wait for a third edition...
Worthwhile at Twice the Price
Published by Thriftbooks.com User , 17 years ago
Of the recent arrivals on web comics, including thick how-to guides, this slender volume is the most important -- and the best value. It's not a fancy book, but who needs that. What we get are clear looks at revenue experiences at some well-known comics, and the different strategies they deploy. There is no magic formula for riches here, but there is straight, sober data that will deter illusory thinking. If you want to create a web comic and the bottom line matters to you, read this book first. The how-to books are fulls of stuff that everyone else figured out in their first three months or so.
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