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Paperback The Cartoon Guide to the Computer Book

ISBN: 0062730975

ISBN13: 9780062730978

The Cartoon Guide to the Computer

(Part of the Cartoon Guides Series)

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Recommended

Format: Paperback

Condition: Good*

*Best Available: (ex-library)

$14.59
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Book Overview

A fun and easy way to learn about computers, now redesigned to match the other cartoon guides. Illustrated with cartoons throughout. This description may be from another edition of this product.

Customer Reviews

2 ratings

Old Text, but still very Relevant

This book will not help you design applications around XML, nor show you how to use the SDK/IDE's for Java, C++/C#, etc. Nor will it explain how to write drivers for new devices, it is an excellent survey and introduction to the core concepts of information technologies. The text includes some humor, and some history. But it clearly explains the basics of information theory, and logical operations. While computing hardware and software has become more complex and subtle, the data algorithms and logical operations performed have not changed since 1950. What has changed is the speed and degree of parallelism that is used to increase hardware and software performance (speed and power). The cartoon format makes the book appear much less instructive than it actually is. But the illustraions clarify the text, as if to remind readers that a picture is worth many words. Unlike most hardcover texts, this one is likely to be read by bright or curious kids (the ones who go ot to excel in life). So, it's actually a much better book for teaching than most of the others offered by publishers (because students pick it up to read on their own). Try this test: ask someone about computing, calculation theory, and logical operations before AND after they read this book. You might be surprised at how much they learn -- it even works on those adults and old people who never seem to be able to learn anything.

Learning can't be any funnier or more creative

Covers from logic (gate) design up through floating point and (Shannon) communication theory with flair for humor & & information. Best used as a light read OR semester course introducing computing for ages 4 & up.
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