THRAE IS A WORLD OF WAR, MYSTERY, AND SECRETS THAT WERE NEVER MEANT TO BE FOUND.
Two tribes battle for control of the great city, and five young friends are training to one day join the Arizz military. But rumors of a mythical land called Aragopia offer the boys something far more tempting than the lives already chosen for them:
Adventure.
Lach, Zerin, Quynn, Senokre, and Juntor set out to discover whether Aragopia truly exists. What begins as a youthful journey into the unknown soon carries them deeper into the mysteries of Thrae than they ever intended to go.
An old man's scars tell of terrifying creatures called Fikrons.
A hidden tribe of small, strange creatures known as Chimihogs lives beyond the safety of civilization.
And watching over them is a mysterious hermit who may be nothing more than a madman-or may be Kron himself, the legendary creator of Thrae.
When a young Chimihog named Brenka-uku disappears, the five friends agree to help find him. But every step takes them farther from home and closer to secrets that challenge everything they thought they knew about their world.
Soon, the road to Aragopia will divide them.
Some will continue searching for the mythical land.
Others will pursue a far more dangerous mystery.
And one of them will choose to face a creature that grown men fear.
Five friends set out looking for adventure.
Not all of them will return the same.
When tomorrow is for war, then today is for adventure.
Join the journey into THRAE.