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Paperback Frontline Book

ISBN: 1427807213

ISBN13: 9781427807212

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Format: Paperback

Condition: Good

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Book Overview

The brutal, dark and fascinating world of Starcraft comes alive in this collection of never-before-seen thrilling adventures. Why We Fight In this profoundly moving introduction to the Starcraft... This description may be from another edition of this product.

Customer Reviews

1 rating

Starcraft: Frontline-Bringing you into the conflicts of the Kropulu sector!

First, a story: I had no idea that StarCraft, one of the stapes of Real Time Strategy gaming, would be adopted into a manga. I found my copy (by complete chance!) in my local bookstore one day. I am a huge fan of StarCraft, so much so that I can tell you the cost, HP, strengths and weaknesses, and even a few quotes of the many units of the original game. I tell you this as a warning about my review, I will try to be as unbiased as possible but keep in mind that you will be reading the text of a StarCraft geek. "Nuclear launch detected." StarCraft: Frontline is a collection of four stories set after the events of StarCraft: Brood War and just before the events of StarCraft II: Wings of Liberty(?). Here are my scores, brief summaries, and reasons for scoring as I did for each story: Why We Fight: 5/5- The tales of three warriors, one from each of the races of StarCraft (Terrans(humans), Protoss, and Zerg), are told. From thier training as soldiers to thier first engagements with the enemy. If you want to know what the game and mythology of StarCraft is like without actually playing it, this story explains it perfectly. If you are already familiar with the game then this gives you a glimpse at what the brutal warfare of the Universe is like for individual units you command. Art style is also very well done, the manga style works surprisingly well when it comes to portraying classic units such as the Marine, Dropship, Zealot, and Hydralisk and newer units like the Immortal and the redesigned Ultralisk. Thundergod: 3/5- The Pilot of the Dominions most recent and powerful ground vechicle teams up with two other mechanicaly based units for a treasure hunt, bringing thier advanced weaponry with them. As I have said before about Richard A. Knaaks' storys set in Blizzard Entertainments (Now Activision Blizzards) games is that they may be well written, but they do not feel like they are truely taking place within the mythology. The same applies for this story. It tries to teach a lesson that felt out of place in a game about conquest and conflict. The art is pretty good and the detail on the main unit, the Thor, is nice. Weapon of War: 5/5- A senator and his son become traped on a mining colony after their world becomes the latest target for the horrific Zerg. This tale has a very different art style then the other stories, which I mean as a complemet, and a great story that gives you an idea of what life for some people is like beyond the galactic battlefeilds (much like the Novelization of StarCraft: Ghost did in my opinion, except to a lesser extent here). Heavey Armor Pt.1: 4/5- A pilot must confront a rogue soilder who was once his mentor. Art and story are pretty good for this one, although the whole "master v. apprentice" thing has been done before (and will be done agian, it is a staple of life both real and fictional). I liked the fact that the younger pilots apperence seems to be based on the unit image of the Goliath unit from the first Star
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