What if you could build your own high-performance game engine instead of relying on black-box tools? What if you truly understood how rendering, input, audio, and cross-platform deployment work under the hood?
Kha Game Development with Haxe shows you how to turn that ambition into reality.This book delivers a complete, hands-on path to creating fast, efficient, and scalable 2D games using Haxe and the Kha framework. Rather than abstracting complexity away, it guides you through the core systems that power modern games, from low-level graphics programming and rendering pipelines to audio integration, entity systems, and deployment across desktop, web, and mobile platforms. Each chapter builds on the last, helping you construct a fully functional game engine while developing a deep understanding of performance-focused design.
By the end, you won't just be using a framework, you'll be shaping it to your needs.
Inside this book, you will:
Build a custom 2D rendering engine with sprite systems, batching, and shader integrationMaster cross-platform game development with Haxe, targeting Windows, Linux, macOS, HTML5, Android, and iOSImplement scalable architecture using Entity Component Systems (ECS) and scene managementOptimize performance with efficient memory usage, reduced draw calls, and GPU-aware techniquesDesign responsive input systems and immersive audio pipelinesPackage, deploy, and maintain production-ready game buildsWhether you're an indie developer aiming to push performance limits or a programmer seeking deeper control over your tools, this book equips you with practical skills and a strong architectural mindset. You'll gain the confidence to build systems that are not only functional, but robust, efficient, and adaptable for future projects.
If you're ready to move beyond surface-level development and take full control of your game technology, this is your next step.
Get your copy today and start building games the way professional engines are built, from the ground up.