From the bestselling author of "Out of the Black" The year is 2119: Ash is one of the few withered survivors of the Palsy, the plague that killed the world nearly a century ago. In this Hollow, broken world, there is only one thing that distracts the survivors from their wait for the wheelchair, then the grave: The Hallow, an immersive virtual combat simulator that seems more viscerally real than the real world. It is run by robot caretakers called Clerics who treat it like a sacrament of their oddly formal religion. In the Hallow, Ash is a phenom, the best player on the best team in the League. A living legend in a dying world. The year is 2020: Jo has her whole life ahead of her, but only darkness behind. She woke from a coma nine months ago as a blank slate. Now she has a preschool job, a perfect boyfriend, a kind therapist, and crushing social anxiety. Though everyone is trying to help Jo find out who she is, she is running. She is running from jumbled memories that seem to stalk her in her dreams, and from a very real killer hunting her on the streets of Chicago. But nothing is as it seems: nothing, no one, no why, no when
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