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Hardcover Hamlet on the Holodeck Book

ISBN: 0684827239

ISBN13: 9780684827230

Hamlet on the Holodeck

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Format: Hardcover

Condition: Very Good*

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Book Overview

An updated edition of the classic book on digital storytelling, with a new introduction and expansive chapter commentaries.I want to say to all the hacker-bards from every field--gamers, researchers,... This description may be from another edition of this product.

Customer Reviews

4 ratings

playing with Story in cyberspace

janet murray's book is a seminal work for anyone interested in what story-entertainment is going to look like in cyberspace. imagine if you were alive in 1889 when the movie camera was invented. it was not immediately obvious that this new invention would play a role in the world of story. There wasn't until the teens of the 20th century that dw griffith developed a language of story on film... and not until the early teens until the movie theatre with pop corn came upon the scene. we are at a similar place with the new technologies of digitalness, cbyberspace, interactivity, ..... as humans were with the movie technology over 100 years ago. janet murray's book gives us the thinking of the best minds at the MIT Media lab as to what might be going on here. a great book...

Take a spin into the midst of the future

Some may find this terse, warmly witty, and tidy treatise about "whither literature in the world of CyberSpace" as just too esoteric to read. Stop. This is not a book grieving over the lost art of words and writing that nurtures the lives of all readers. This wise book is a guide to the possibilites that elude pessimists wary of the ultimate effects of the computer on this century. Relax, discover the possibilites about which you've never dreamed, and let Murray tell you some stories in the mode of the future. For writers, for teachers....but also for the committed readers. Enjoy!

Superb look at the structures of digital storytelling

Great book that gives an thorough account of the structures that are given by the format of the digital media. You not only learn to analyse how digital storytelling works but also how it could and should migrate from the status quo to elevate itself onto the next literary level. To anybody who is interested in digital storytelling I recommend this book with all my heart.

The history of the video game meets narratology

I'm writing a dissertation on postmodern literature and thus had the pleasure of considering this book as research. The truth of the matter is, that in the dull, dry world of books on narrative theory, this one was FUN! This is exactly the point- video games and Star Trek have EVERYTHING to do with the way narrative works today, (which Murray compares with the way it worked in Shakespeare's time,) and will work once the average American can no longer remember a time when video games had no graphics. It's fun AND it shows how things are changing and how quickly.
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