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ISBN: 1401878857
ISBN13: 9781401878856

Game Development Essentials: Game Story & Character Development [With DVD]

$10.69List Price: $132.95
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ISBN: 1401878857
ISBN13: 9781401878856
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A read copy, but remains in excellent condition.

Formats

Conditions

*Best Available: (ex-library)

A read copy, but remains in excellent condition.

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Book Overview

Game Story & Character Development-the newest installment in Cengage Learning's acclaimed Game Development Essentials series-shows how to create compelling stories and characters specifically for games. The book examines the history of storytelling, traditional and game-specific story structure, and all aspects of character development, including physical, psychological, sociological, and verbal. Filled with commentary from game industry professionals-and featuring a companion CD containing game story documentation and demos-Game Story & Character Development is an essential guide for game designers, writers, students, and professionals. This description may be from another edition of this product.
Format:
Paperback
Language:
English
ISBN:
1401878857
ISBN13:
9781401878856
Release Date:
March 2006
Publisher:
Delmar Cengage Learning
Length:
320 Pages
Weight:
1.53 lbs.
Dimensions:
0.5″ × 7.9″ × 10.0″
BusinessBusiness & InvestingComputersComputers & TechnologyTechniques

More by Jeannie Novak

Customer Reviews

3 customer ratings | 3 reviews
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Best Entry in the series that I've read so far

I found this entry in the Game Development Essentials series to be a surprise. It was everything I expected in a book regarding game story concept and creation, and did not let me down on delivering what it promised: a primer on story and character development for use in games. Let me state that I am an aspiring writer, and I have read a number of books specifically dealing with story and character development, emotional impact, ways to describe or show characters and making the story reach out to the audience. This book did cover these aspects, albeit not as in depth as the other specific books I had read previously, but it was not expected to. However, it does do a great job at pointing out the pitfalls of considering a game to be similar to other media types. The book drove home the point that developing a game is a meshing of movie, audio, and writing industries, and even the programming quality will affect a story, such as whether or not facial expressions on characters will be detailed. Chapter synopsis: Chapter 1: The History of Story --covers in brief detail the development of modern storytelling Chapter 2: Game Genres --Explains how the storytelling process is affected by the game's genre or genres that it is trying to fit into Chapter 3: Building Your Story --covers the story creation process from concept to execution, with emphasis on different story structures and adding plot points and twists Chapter 4: Game Storytelling Devices --Pros and cons, benefits and pitfalls of the game story process. This chapter talks about the differences between cinematics or brief cut scenes, types of player control, and creating emotions that engage the players (the audience) Chapter 5: Character Types --Makes distinctions between main characters, NPCs, ancillary characters, and the archetypes heroes can fall into. Chapter 6: Character Development --This chapter goes further in depth on character development including character backstories, using physical, mental, and emotional elements, developing the interactions with ancillary characters, and character relationships Chapter 7: Verbal Character Development --Narration, monologue, and dialogue as character development devices, including the pros and cons of different types of viewpoints and tips on making the script sound great rather than cliché. Chapter 8: Gameplay and Story --Details how gameplay elements such as puzzles, strategies, and other challenges factor into a story experience as well as creating balance and tension in the story Chapter 9: Putting Your Plan Into Action --Planning out the story process, setting goals towards the finished product, and some examples of game documentation and development based on example story/game concepts I've always lumped video games into three categories: those with a plot, those that do not need a plot, and bad games. A puzzle game or straight fighting game really doesn't need much in the way of plot at all, and not many people will pay

1

Excellent game design resource

This comprehensive guide is an excellent resource for anyone interested in game design and story writing. It systematically details all of the elements necessary to good storytelling, framing them in the context of various video game genres. The conversational style is engaging and easy to read, with numerous examples illustrating each concept. Review questions and prompts at the end of each chapter provide a variety of opportunities to work with the ideas and put them into practice. This is a must-read for all students of game development and anyone interested in honing their storytelling skills.

0

Incredible read!

As a student in interactive writing for video games, this book is a must-have!

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