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Paperback Game Art: Creation, Direction, and Careers [With CD-ROM] Book

ISBN: 1584503955

ISBN13: 9781584503958

Game Art: Creation, Direction, and Careers [With CD-ROM]

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Format: Paperback

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Book Overview

Explores what game art is all about, what types of jobs are available, and what skills are needed. This description may be from another edition of this product.

Customer Reviews

5 ratings

Totally Worth It

I recieved this book and didnt put it down until i got toward the end, (fun and interesting read if you like reading useful things) since i needed software to try out some of their tutorials, a disk was included but i have not tried it yet. The book itself contains honest information about working as an artist in the game industry, and what to expect. It's a really wonderful book to have around and read. Useful information - i would suggest this book to anyone looking to work as an artist in the game industry, but if you do already it may even have some things you dont know about.

Great educational tool

I am an instructor for a 3D Game Content course and Game Art is one of our books. The industry art pipeline and procedures are very well laid-out in this book. Would love a second edition covering the next gen techniques that will be surfacing.

Fantastic

I have read this book and find it extremely informative. The book is written with the readers perspective in mind. It gives beautiful insight into the industry and the dynamics of it. It also has great walk-throughs with media on a CD that you can use as part of the "practical" experience. Good Job!

This is a great book

I was an art director in the video game industry for a number of years and one of the most frustrating aspects was interviewing artists that wanted to be part of the industry but did not know how to prepare themselves. This book addresses that problem in a thoughtful and comprehensive way. For any aspiring artist that wants to be in the video game industry, this is the book. The examples and explanations are clear and easy to follow. Using this book, you would be able to prepare a very capable portfolio. Buy it, read it, and put the knowledge to use.

Bringing the Real World to the Student Artist

People don't think alike. The person who can handle the programming complexity of doing a graphics engine is often not the person who is capable of designing the characters, scenery, and equipment needed for the rest of the game. In this area, the digital artist comes into his/her own. Note this says digital artist. This requires two separate skills, one is the ability to create vizualize what art is needed, the other is to use a computer rather than some other media to generate the desired image. The game design business represents an opportunity for the digital artist to obtain jobs with real companies that are relatively well paying. This book gives an artist's perspective into the game industry. It talks about the industry, the work, and gives insight on how to get a job. But mostly it talks about what kind of art is needed for gaming. It shows the detail that is necessary to produce a visually pleasing game. The CD included with the book includes numerous illustrations and files from Maya and ds max. It also includes a trial version of Rt/Shader software. The book presumes that you have a workingknowledge of at least one major 3D program (3ds max or Maya) and Photoshop. This is a splendid book that is positioned to take an aspiring digital artist and carry him to the next level -- employment doing a job well beyond flipping burgers.
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