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Paperback Encyclopedia of Graphics File Formats Book

ISBN: 1565920589

ISBN13: 9781565920583

Encyclopedia of Graphics File Formats

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Book Overview

There are many different file formats used for storing graphics data; such data includes vector graphics, ray tracing, black-and-white photographs, truecolor images, animation data, motion video, and multimedia data. The "Encyclopedia of Graphics File Formats" covers them all, nearly 100: from major, standardized formats, like GIF, TIFF, TGA, and BMP to newer or specialized formats, like SGI YAODL, Rayshade, and Facesaver. If you are a graphics programmer...

Customer Reviews

5 ratings

Outstanding Reference Book!

I've kept this book next to my computer desk for quite some time because I consider it an essential reference. There has never been a question about graphic file formats that I haven't been able to answer using this book. I feel the authors have done an outstanding job describing everything from the basics to complex file format features in a language that someone who isn't an artist can understand. As an application developer, I often need to know what's going on behind the scenes and this book makes everything clear.This book is getting a tad dated, but still extremely valuable and a good buy. I'd love to see the authors update it. I know that I'd be the first in line to get the next edition.

int data conversion to image .tiff

I need to convert a int array to a image of type raw, or tiff, or vf

A great book for reference

This book is a great book for the professional programmer as it has very detailed referneces concerning nearly all the graphical file formats out there.

If you are a programmer you must have this book!

Technically accurate and very thourough, this is a must have for any programmer who even considers devloping a graphics application. The information found between it's covers shed light on many of the more cryptic issues one might encounter when dealing with graphics file formats. Simply put, an excellent reference.

Marvelous reference

I'm not a programmer, but I turned to this title to inform myself on compression algorithms and the underlying pieces that comprise graphic (or graphics) file formats. It's lucid, well-illustrated, and not too dense.
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