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Paperback Dead Enders: Stealing the Sun Book

ISBN: 1563897067

ISBN13: 9781563897061

Dead Enders: Stealing the Sun

(Part of the Deadenders Series)

Their whole world is on life-support and they're about to self-destruct They're an angst-ridden gang of teenagers living in a nuclear wasteland -- and their leader, Bartholomew Beezenback spends most of his time cranked up on the drug they call amp. Now, while spending time dealing drugs and repossessing cars, Beezer begins to see strange visions that could lead him to save his world...that is, if the world lasts long enough. A startling new collection from Vertigo

Recommended

Format: Paperback

Condition: Good

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Customer Reviews

2 ratings

Dead End Kids

Twenty years after "the cataclysm", New Bedlam is a bleak metroplis divided by the authorities into fenced-off sectors dilineated by wealth and class, all policed by stormtrooper-type policemen. In the outer sectors, a post-cataclysm nuclear winter type phenomenon means 24 hour darkness, while in the wealthy areas, weather machines can generate sunlight and temperate climates. The story takes place mostly in an outer sector where a group of teenagers styled on the mod subculture run around on scooters and deal in amphetamines. One of these mods seems have visions of the past, and the authoroties are trying to find him in order to study him for some unxplained reason. In the meantime, he's trying to steal a weather generator to fulfill a friend's dying wish. Although the story is somewhat disjointed and has a number of grey areas, it's visually compelling, with a nice palate and good action art. The use of basic mod style touchstones, such as parkas, scooters, and arrows is kind of interesting, but that's about all. Of course, Chynna Clugston-Major's "Blue Monday" comic series also uses mod characters and stylings. For a pulp fiction treatment of the original mod subsulture, check out Howard Baker's novel "Sawdust Caesar". "The Sharper Word" anthology edited by Pablo Hewitt is another book to check out.

We are the mods!

Ed Brubaker's deadenders hasn't reached the grand disinfo/revolutionary, world-changing, thick cultural commentary of its now dead Vertigo peer The Invisibles. But comparison to what is probably the best comic book of the decade is a tall order, and I only make it because deadenders really is so good, and transverses some of the same countercultural territory.What's really beautiful is how Ed Brubaker appropriates Mod culture so precisely and updates it for a uniquely "post" world - not post-apocalyptic, post-cataclysmic, and there's a difference. This is like William Gibson with parkas, addidas, and Vespas. I'd call it Grey Pop.Like the best futurism, deadenders is pretty darn relevant to the current social landscape and sub/counterculture. Ed Brubaker has an innovative and unique take on the whole notion of time travel, and I'd suspect that if you get this graphic novel, you'll probably go out to the local comic shop and pick up issue #5 and not stop till you get caught up and probably not then either. Ed Brubaker really knows how to write a mystery, and though deadenders is by no means part of the mystery genre, it certainly pulls you in with the same power.Part of it might be my love of Mod culture, but this is my favorite current Vertigo book.Change the world.
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