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Hardcover Computer Graphics: Theory and Practice Book

ISBN: 1647288592

ISBN13: 9781647288594

Computer Graphics: Theory and Practice

Computer graphics is the field dedicated to creating visuals using computer technology. It also involves handling and manipulating image data captured from the real world. Computer graphics encompass two main types of images, which are two-dimensional images and three-dimensional images. Two-dimensional images are subcategorized into raster graphics and vector graphics and three-dimensional graphics utilize a three-dimensional representation of geometric data. Computer graphics draws upon various scientific disciplines including physics, perception, optics, and geometry. Its applications span across diverse media such as advertising, animation, video games, and movies. This book is compiled in such a manner, that it will provide in-depth knowledge about the theory and practice of computer graphics. While understanding the long-term perspectives of the topics, it makes an effort in highlighting their impact as a modern tool for the growth of the discipline. This book will provide comprehensive knowledge to the readers.

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Format: Hardcover

Condition: New

$174.75
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