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Paperback Building Magic Systems: Spell Design, Cost & Consequence Book

ISBN: B0H6K2QN35

ISBN13: 9798184040998

Building Magic Systems: Spell Design, Cost & Consequence

Most spell systems collapse the moment a reader asks: but what does it
actually cost to cast that?

The Fantasy Worldbuilding Masterclass: Book Two takes magic design from
the system level down to the spell level - the anatomy of individual
spells, how they are structured, what they cost the caster right now,
and what they leave behind in the world.

Building directly on Book One's Three Pillars of Magical Architecture
(Source, Cost & Consequence, Culture), this volume extends those
foundations into spell-level craft:

- The Six Terms and Five Structural Elements every spell must define
- Eight cost categories - from physical toll to moral compromise
- Schools of magic: how to design them so spells feel like they belong together
- Consequence, escalation, and the Ladder - how stakes compound
- Forbidden spells: what makes them forbidden and why that matters
- Combat, utility, and ritual spell design with worked examples
- Who can use magic - and what the answer does to your society
- A 100-spell seed catalogue, 60 story hooks, and full design worksheets

Readable as a standalone. Essential as a sequel.

Book One covers magic system architecture: source, cost, and the
Three Pillars framework. Book Three covers kingdoms, power structures,
and the political world your magic exists inside.

Recommended

Format: Paperback

Condition: New

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