A transformational, transformative story about videogames, three queer friends, and the code(s) they learn to survive, from the winner of the Lambda Literary Award for Trans Fiction It is 1998; Lilith, Sash, and Abraxa are teenagers, and they are making Saga of the Sorceress, a game that will change everything, if only for the three of them. 18 years later, Saga of the Sorceress still exists only on the scattered...