He hid under a desk and prayed his sister would live. He woke up on a world with six moons instead. The last thing Justice remembers from Earth is gunfire, and a promise he never got to finish making. The first thing he learns about Asgaea is that two years have already passed there without him - and that the girl who pulls him half-drowned out of a river has his sister's face, his sister's laugh, and absolutely no memory of ever meeting him before. Bristol, a four-armed Guardian with more patience than he lets on, calls her River. She calls herself a thousand-year-old water spirit. Justice calls her something he isn't ready to say out loud yet, because if he's wrong, it will break him - and if he's right, he still doesn't understand how. He doesn't have time to figure it out gently. Ten thousand years ago, Asgaea's makers built one law to hold their new world together: the Golden Rule, sealed inside six ancient Vaults, older than anyone's memory of why it mattered. Someone has already broken it. Now the cracks are spreading - moon by moon, Vault by Vault - and an untrained seventeen-year-old carrying a power he never asked for and doesn't understand may be the only thing left standing between Asgaea and whatever's coming through. Justice never wanted to be anyone's chosen one. He just wants his family back. Getting both might cost him everything he has left to give. Zem'Brasheer is Book One of the Asgaea saga - a fast, funny, cinematic portal fantasy about found family, unearned power, and the kind of magic system that plays fair with its readers.
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