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Hardcover Advanced Animation and Rendering Techniques Book

ISBN: 0201544121

ISBN13: 9780201544121

Advanced Animation and Rendering Techniques

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Format: Hardcover

Condition: Very Good

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Book Overview

An exposition of state-of-the-art techniques in rendering and animation. This book provides a unique synthesis of techniques and theory. Each technique is illustrated with a series of full-color... This description may be from another edition of this product.

Customer Reviews

5 ratings

Covers most of the aspects of Computer Graphics

This book is the one I learned the fundimentals of the computer graphics from. It covers most of the computer graphics subjects and explains them in a quite easy-to-follow way. If you want to learn computer graphics, this book is a very nice starting point. Most of the chapters do not give the implementation details but in my opinion this is a nice thing since helps the understanding the theory and the concepts.It covers: Parametric modelling, Antialising, Shadows, Mapping, Procedural textures, Ray Tracing, Radiocity, Global Illimunation, Volume rendering, Hierarchic animation, soft body animation and procedural animation subjects.

Great Book, covers a lot of subjects!

I regret not buying this book sooner, cause it would have saved me a lot of thinking. This book is maybe not for beginners, but for the more experienced it's a great reference.

Industry classic; buy it early, buy it often!

I'm ordering another copy of this, because like the other people I know who program renderers, I've loaned out yet another copy that I'm having trouble getting back. This is one of the classic overviews of rendering techniques, and particularly for its age is an extraordinary book. Though if you program anything involving rendering or other 3D graphics, don't you already own this book?


This is the most usful book about CG in my shelf. It is a must-have for those who need to work on computer graphics!

The best book on 3D computer graphics ever written

Alan and Mark Watt accomplished an almost impossible task. They explained the most complex techniques in such a simple way that even ordinary people can understand, not only Ph.D. on advanced mathematics!!! From modelling 3D objects to rendering using ray-tracing techniques, from illumination models to soft object animation, everything is there. If you are looking for ONE book on 3D computer graphics, you should consider this one seriously.
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