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Paperback Playing the Future: What We Can Learn from Digital Kids Book

ISBN: 1573227641

ISBN13: 9781573227643

Playing the Future: What We Can Learn from Digital Kids

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Format: Paperback

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Book Overview

Arguing that media-saturated children have learned the necessary skills to survive and prosper in our digital age, the author uses everything from chaos theory, to Rodney King, to Star Wars to... This description may be from another edition of this product.

Customer Reviews

5 ratings

An interesting perspective on familial relationships

The author asserts that parents can develop stronger, more positive relationships with their children if they stop criticizing and start appreciating and understanding the technologically advancing culture in which today's kids are immersed.

Thoughts on modern, popular cultural anthropology

I found this book while browsing in the anthropological section of a bookstore (where it belongs). This is a tremendously hopeful book, even if it is occasionally circular. Everything from vampire games to grafitti is explained as a recapitulation of society's previous values, just accelerated and adapted by the newest version of human--teenagers. Rushkoff deftly analyzes the existance in which young adults are operating and creating as part of a bigger, brighter reality. These anaylses are always interesting, but they occasionally seem over-thought and repetetive. This book is coherent and well-presented--the author certainly knows what he's talking about, even if the reader doesn't always agree. A wonderful, insightful book that gives credit where credit is due--to the millions of young adults who manage to operate efficiently in an increasingly complex and chaotic world, even if their parents don't get it.

Witty, Erudite Look At Channel Surfing Culture

After the success of 'Media Virus' (1994), the pressure was on emminent cultural critic Douglas Rushkoff to deliver the goods with a powerful follow-up.'Playing The Future' (released as 'Children of Chaos' elsewhere) has many intriguing topic including the study of Dungeons & Dragons and VR; Youth Subcultures (Goth, Skateboarding, Television, Computer Games); the longterm effects of new media shows; and the rise of Attention Deficit Disorders. Rushkoff dares to suggest with the last that they may be useful as 'coping strategies' for the postmodern era of the individual drenched in UV ray computer monitor glows.'Playing The Future' was marred by publisher errors that saw the book not promoted much in the U.S., although it was well received elsewhere. There was also an inevitable backlash against Rushkoff when a comment regarding a US$7500/hour fee from a single seminar was mentioned offhand during an interview and then promoted as Rushkoff selling out Generation X secrets to faceles trans-national monoliths. Rushkoff had forseen the growth of the Internet in 1989 and delivered much early ground-breaking work on cyberculture.These public debates do not diminish the power of 'Playing The Future', which is crisply written and features many unique insights into the rise of Youth Culture and the future trajectory path of the Humanities. Rushkoff is not scared to take on institutions such as the conservative factions of the Christian Church and show that they are failing to adjust to the needs of youth in the contemporary environment.'Playing The Future' will be re-released in late 1999 as 'Children of Chaos' within the United States. Rushkoff's insights and arguments have largely been on-track since the book's initial release.

Channel surfing the planet with a witty genius friend

The blurb on the back of hardcover version of this book really says it all: This book is "like channel surfing the planet with a witty genius friend who can explain the pattern that connects it all together" (Mark Frauenfelder, Online editor, Wired magazine). The book is reads like a compilation of short sections, each of which deals with an issue to do with our current culture. Since he is a media analyst, much of Rushkoff's emphasis is on the media and modern technology. His contention is that the world of today and the future is changing rapidly. We are moving from the Machine Age to the Information Age, and much of this move is being driven by the media, and underpinned by changing technologies. Many older people are afraid of these changes and are doing all within their power to stop or at least slow it down, and are lamenting the change in attitudes and involvement of young people. Rushkoff contends that we are disadvantaging young people today by not allowing this technology to develop and impact our lives, and that by fighting against it, we are diminishing the ability of our children to survive in the new world. He has an evolutionary basis of thought, believing that technology is the key to a new jump in man's evolutionary development. Although we may not agree with him on this point, whether we believe in evolution or not, we must agree with his assessment of the future - that the world is changing very rapidly and is not the same place it used to be. We need to adapt and change in order just to survive, let alone successfully manage the future. Rushkoff looks at issues such as snowboarding, skateboarding, comics, movies, Star Trek, Barney, Dungeons and Dragons and other role-playing games, Goths culture, the media, video games, the Internet, UFO abductions, and many other examples of modern culture and it's effects. In each of these views of issues, he highlights how the issue demonstrates the shift from the Machine Age to the Information Age, and how it shows the need for less structural controls and more "grass roots level" involvement of people. He maintains that "chaos" is the only legitimate basis for the new culture. By this, he means an organismic interaction between people, by means of technologically advanced equipment. The Internet provides the best example of how communities of like minded individuals will develop and self-regulate their activities. This is his view of how all structure within society should work, from government, to media and everything. We need to be free of all restraints and governance from above. Whether this optimistic view of humanity's ability to do this is well-founded or not, as Christians there is much good to be gained by an analysis of Rushkoff's work. He often refers to the church, and correctly points out the weaknesses of the existing church in the new era of chaos. He even has some good ideas for churches. But his book's value is that it helps us to put practical exam

Inspiring ideas about the media-culture we are living in

Beside some the One-Thing-Ideas (e.g. in context with holography)and some strange humanistic ideas, mainly at the end of the book, it is extremely inspiring and gives unconventional ideas and thoughts about the culture we are living in. Many things like TV or politics or the combination between technics and human culture are seen from a vital counterpoint - just in contrary to usual moralistic opinion.
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