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Hardcover Wod Armory Book

ISBN: 1588464865

ISBN13: 9781588464866

Wod Armory

(Part of the New World of Darkness Series)

Nothing out there is friendly. Nothing. I mean it. It's the golden rule, my man, the golden rule. "Thou shalt SHOOT the CRAZIES in the HEART BEFORE they come bite the heart out of YOU." It's hard... This description may be from another edition of this product.

Recommended

Format: Hardcover

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Customer Reviews

5 ratings

Armory Review & Must Have

Armory is a must have book for an ST who finds themselves with players wanting more specialized equipment then just what's found in the core book. It offers up too some very good discussions on the different weapons for materials, what background training might involve, specialized ammunition and discussions of reality and cinematics in a game. Expanded information on Vehicles, equipment and even new merits are listed. While you can make do with what's in the core book, if you've got players wanting specialized equipment, this book is a must.

Great :)

Table of contents Prologue 2 Introduction 12 Chapter one melee weaponry 14 Chapter two firearms and ranged weaponry 46 Chapter three tactical and heavy weaponry 98 Chapter four vehices 130 Chapter five equipment and accessories 160 Chapter six weaponry and the world of darkness 188 Appendix Merits 208

IT'S GOT WHAT YOU NEED

The gun is said to be the great leveler. It doesn't matter how big or small you are, weak or strong, skilled or unskilled at fighting, a shotgun blast to the chest will take you down. Obviously, in a world of supernatural monsters, the humans are going to want a boatload of guns. Sometimes, though, you need something sharp to finish the job, and sometimes you have to fight with whatever you have on hand. And sometimes, you just REALLY have to blow something up. Nuke it from orbit; it's the only way to be sure. ARMORY is a supplement for the core line of White Wolf's World of Darkness. It's critical for mortals to have some kind of arsenal, but mages need kevlar vests as much as anybody and a werewolf might find an antique silver butter knife to be the most effective weapon against her opponent. ARMORY has all that and more. Also, it seems that every group has a gun nut, or a sword enthusiast, or someone who just plain knows how to brawl (I had an artilleryman, for example). They know a lot more than the ST about the equipment they specialize in and can overwhelm you with their technical knowledge. ARMORY at least keeps you informed about the difference between ACP, LR, and magnum ammo. I originally thought ARMORY would just be a list of equipment and how it modifies dice rolls. And how much stuff could there possibly be to describe? Well, ARMORY covers improvised weapons, guns of all kinds, heavy weapons and explosives, WMD's (chemical/biological/nuclear), vehicles, and equipment. And it doesn't just list weapons, it tells how to use them. This is really invaluable, and you will learn a lot about how firearms work, how bullets deal damage, what kind of nerve agents are out there, and how a kevlar vest protects you when it is nothing but tightly woven cloth. It is really quite fascinating (and a bit chilling) to read and really understand the myriad ways that human beings have for killing each other. ARMORY also includes new combat merits, including fighting styles. The "sniping" and "Spetsnaz knife fighting" styles are probably the most impressive. Overall, ARMORY is an amazing book and so much more than an equipment list. After reading ARMORY, you'll have a much deeper understanding of weapons and defenses, and knowledge is a powerful weapon in the World of Darkness. But a Magnum Research Desert Eagle is even more powerful.

A Great reference

Gives the user all up todate information on weapons and weapons and brawling. Features swords and guns alike.

Excellent resource for weapon enthusiasts

I was reluctant to get this supplement. My games are not combat heavy or combat focused, but this book does an excellent job of detailing any possibly weapon a player can use in the World of Darkness game. It is also usable in any WoD game such as Vampire the Requiem or Werewolf the Forsaken. It even covers combat merits and maneuvers for developing good cinematic action games. I am very glad to make this book an essential part of my gaming library.
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