Witches' Path is a narrative-focused tabletop roleplaying game where witches walk a path of trials shaped by fate, choice, and consequence.
Instead of dice, the game uses tarot cards to resolve actions and guide the story. Every draw carries meaning. Success comes with costs, failure pushes the story forward, and no outcome is ever empty.
Players take on the roles of witches bound together by shared power, purpose, or peril, telling stories of magic that leaves scars, changes relationships, and reshapes the world around them.
Designed for collaborative storytelling, Witches' Path emphasizes player agency, flexible structure, and fiction-first play. The system is rules-light but rich in narrative tools, making it easy to run one-shots or longer campaigns with minimal preparation.
Inside you'll find:
A tarot-driven resolution system using a standard 78-card deck
Collaborative character and coven creation
Modular trials that form the backbone of play
Tools for intentional, on-the-fly balancing during conflict
Two complete pre-written adventures
Solo play rules and generators for creating your own unique games
Original artwork throughout
Magic in Witches' Path is powerful, but never free. Every spell bends fate. Every choice leaves a mark. The path is yours to walk-but the cards will remember.
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Games