Wilds of Amaranth is a setting where peaceful animal kingdoms-of dogs, cats, horses, rabbits, and many more-sit beside nations of elves, dwarves, gnomes, and humans. It's a setting of mystery, action, and adventure.
Save the Dog Kingdom is the first campaign in the Wilds of Amaranth setting. A mysterious druid, raised within the pacifist Dog Kingdom, requests the heroes' aid to locate her lost companion. What they find, however, is a deeper and more dangerous conspiracy that threatens not only the Dog Kingdom but all the peace-loving kingdoms of the land. Will the heroes uncover the truth in time to stop the threat, or will the Dog Kingdom become the first to fall under this dark new menace?
This volume contains 13 adventures for beginning characters and a gallery of maps and puzzles to challenge players. The adventures were designed and playtested to be fun and engaging for kids ages 7 and up. The adventures include a mix of exploration, puzzle solving, and creature encounters to keep players immersed, regardless of their primary interest. Some aspects of the game require creative thinking, and some problems require brute force. The balance of problem solving and combat is up to you
5e compliant. For Characters Level 1 - 3.