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Hardcover Werewolf: The Wild West Book

ISBN: 1565043405

ISBN13: 9781565043404

Werewolf: The Wild West

(Part of the Werewolf: The Apocalypse Series)

The newest game set in the world of darkness in which players take the roles of spirit warriors or normal humans trying to survive in the savage west. This rule book contains information players need... This description may be from another edition of this product.

Recommended

Format: Hardcover

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Customer Reviews

5 ratings

A Must Have

I got this book just for the heck of it, but it turned out to be an amazing WoD addition. It is very in depth, and is a must have for a WW:tA fan!

The ideal setting for Werewolf

The civil war draws to a close and the battle continues between the Weaver and the Wyrm. An ideal setting to play Werewolves... all the fun of kicking the crap out of bad-guys while not having to worry about cities full of bystanders. The West lends a more magical feel to the game than Apocalypse had. The lawlessness of the land contributes to a more straightforward kick-in-the-door style, while the lack of real exploration allows for a feeling of "who knows what could be out there?" One of White Wolf's best.

How the West was Lost.

I've heard rumours that White Wolf may be cancelling this game line in the near future. If so, its a damn shame. Werewolf: The Wild West is easily one of the finest gaming systems I've come across, and certainly one of the most original. In the game, you assume the role of one of the Garou, the werewolf defenders of the earth goddess Gaia. The time is the late nineteenth century, and the westward expansion of European " Manifest Destiny " is leading to great disturbance and chaos. An ancient entity, the Storm Eater, has been unleashed upon the spirit world, and its power is leaking into the real world of the west. Thats the barest description of what this game is about. The Garou are a culture more intricate by far than that of the Kindred (vampires). The game is pretty bang-on with historical accuracy, the artwork is superior, and the system is easy and fun to learn. White Wolf emphasizes character and drama over cold game mechanics, and thats what makes this game superior. If you're looking for a game with passion, of a last chance to save the world from Apocalypse, this is the game for you. Its not for the squeamish, though. But if you've got the sand, then strap on your six shooter and saddle up. We got us a world to save.

"Great historical ideas"

Werewolf The Wild West is an awsome example of Whitewolf's ability to research and collect historical information. This book has a very complete timeline which gives you a real good idea of westward expanshion.

The West Was Won, or Was It?

This was one of the better white wolf books out there. It is exciting to read and fun to play. You can play anything from a Lupus Red Talon, to a Metis Shadow lord, to a Homid Wendigo. You can go through adventures dealing with Humans, Mockeries, or the Native and European Garou. From a long time Storyteller, This is one of white wolf's best books.
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