Warhammer Fantasy Roleplay combat is based on the system employed in large-scale miniature fighting, making it significantly more lethal than combat in other systems. Most human-level creatures and characters can only take one or two hits before suffering a critical injury, which can kill, disable, or permanently maim a character. In WFRP, there are no regeneration or resurrection abilities, and just a few healing alternatives. "Fate Points," which symbolize a character's fate or destiny, give players a limited amount of chances to prevent crippling or fatal outcomes.
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