Sixteen-year-old Geoff throws knives for a living. Juggles them even. Usually while they're on fire. So, for a young Wandering performer, he's no stranger to danger. He thrives on thrill-far from his toxic family-venturing through the metallic world of Alandra with his adopted Wanderer family. That is, until he makes the mistake of saving the life of a fugitive. Unrelenting soldiers have chased this fugitive, Aidal, across the forested kingdom, Ethamiar. She turns to the Wanderers, of all people, to help her, promising them something Geoff can't deny: gems. But what starts as a simple journey, devolves into a dangerous game of infiltration, rebellion, and survival. All the while, Aidal has been keeping secrets that could threaten Geoff and his Wanderer family. What has left her jaded? What really happened to cause her to become a fugitive? And if Geoff decides to join her cause, will he take the fall with Aidal or unveil the inner workings of the sinister villain behind it all?
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