A practical approach to creating sophisticated graphics and computer generated special effects This book shows how to create and develop highly involved graphics and special effects via computer. It covers the fundamental computer processes that are used in the creation of animation and special effects, addressing such topics as image compositing, texture mapping, aliasing, ant-aliasing, 3D graphics, and more. CD-ROM includes C++ code for all of the functions/tools described in the book as well as the Image Compositor's Toolkit.
I have been looking for a book on this subject that explains the technical details behind visual special effects. This book described techniques used to make special effects for Television and movies. The book describes techniques such as morphing photos, blending surfaces together smoothly and making complex scenes that contain many effects all at the same time.
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