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Hardcover Virtual Realism Book

ISBN: 0195104269

ISBN13: 9780195104264

Virtual Realism

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Format: Hardcover

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Book Overview

From the simple VR games found in upscale video arcades, to the ultimate "immersion"--the CAVE, a surround screen, surround sound system that projects 3 D computer graphics into a ten-foot high cube--virtual reality has introduced what is literally a new dimension of reality to daily life. But it is not without controversy. Indeed, some say that a collision is inevitable between those passionately involved in the computer industry and those increasingly...

Customer Reviews

4 ratings

Virtual Landscapes More Significant Than Real Landscapes!

Michael Heim, in Virtual Realism , "dedicated to those minds at large who find no home in the established schools", explores the many ways in which virtual reality is increasingly influencing our lives. These techniques are both challenging the content of the normative design arts, and extending the boundaries of thought. VR realism mixes traditional aesthetic criticism with aditional questions of immersion, interactivity, and information intensity. Virtual realism steers a course between the idealists who believe computerised life represents a higher form of existence and the down-to-earth realists who fear that computer simulations threaten ecological and local values. Further, a spacemaker is a designer of cyberspace constructs like a filmaker. Riley, in The Visible, The Visual and The Vicarious, comments, "The real landscape often gives rise to an internally experienced landscape that is far richer that the "real" landscape. Such fantasy landscapes are open-ended in interpretation and may define the boundaries of postmodern existence."Virtual, imaginary, and film art landscapes are more numerous and perhaps more significant than real landscapes. Copyright 1998 Robert Hotten

A meditative investigation of the impact of virtual reality

This is the latest in a series of books by Michael Heim on the human changes, both good and bad, wrought by the introduction of computers. Virtual Realism in particular seeks to find a balance between a retreat from technology and the wholesale embrace of it without regard for the consequences. He starts out defining the technology of virtual reality in such a way as to understand the strong reactions to it. He follows with a series of essays seeking to find the balance implied by the title. This is an accessible but always interesting book not requiring an extensive technical or philosophical background. His analysis is not exhaustive or linear, but that is not his intent. He brings up and ponders the big issues involved with human adoption of and adaptation to a powerful new technology.

A most interesting and thoughtful discussions of VR to date.

Michael Heim's "Virtual Realism" is a critical yet pragmatic exploration of the present state and future evolution of virtual reality (VR) technology. Unlike much of the predominate rhetoric of VR theory, Heim's does not situate himself as either a VR idealist or alarmist, but instead offers a strategy for reconciling these polar positions by way of a critical, yet pragmatic analysis called "virtual realism". What is most is interesting about this book is the eclectic array of examples Heim's uses to support and illustrate his strategy. By drawing on examples as diverse as interactive art exhibits, the music of Glenn Gould and Jim Morrison, and extending to nuclear waste sites, he envisions a not only better ways to live with technology, but ways to make technology more humane. Heim's writing is both eloquent and accessible making "Virtual Realism" an insightful study for anyone interested in the impact of technology on our social and physical environment.

Highly recommended

Michael Heim has written a very balanced look at Virtual Reality. In fact, he has even coined a term for it; Virtual Realism, to contrast with the over hyped ramblings of the "network idealists". I found myself taking time to savor this book. It is not a page turner in the proverbial sense. Rather the book causes one to calmly meditate on the current "Art of Virtual Reality". It also introduces novel (to me anyway) concepts such as two models of virtual world building: the tunnel and the spiral. One of the final chapters goes in depth about Nature and Cyberspace, something that I had never considered in the same thought. Despite being about a subject that is somewhat "out there" this book was very approachable. If you are at all remotely interested in man and computers, networks, the nature of reality or other philosophical topics central to the new millenium then buy this book. Read it carefully. Enjoy.
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