The fifth edition of this pioneering textbook takes video game studies into the next decade, highlighting changes in mobile, social, and casual gaming. Drawing from examples, the text explores the aesthetics of games, evaluates the cultural position of video games, and considers the potential effects of both violent and "serious" games.
Related Subjects
Communication & Journalism Communication & Media Studies Electrical & Electronics Electronics Game Programming Games Games & Strategy Guides Internet Games Media Studies Politics & Social Sciences Programming Puzzles & Games Social Science Social Sciences Textbooks Video & Electronic Games Video Games