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Paperback Type-Driven Development with Idris Book

ISBN: 1617293024

ISBN13: 9781617293023

Type-Driven Development with Idris

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Book Overview

Summary

Type-Driven Development with Idris, written by the creator of Idris, teaches you how to improve the performance and accuracy of your programs by taking advantage of a state-of-the-art type system. This book teaches you with Idris, a language designed to support type-driven development.

Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.

About the Technology

Stop fighting type errors Type-driven development is an approach to coding that embraces types as the foundation of your code - essentially as built-in documentation your compiler can use to check data relationships and other assumptions. With this approach, you can define specifications early in development and write code that's easy to maintain, test, and extend. Idris is a Haskell-like language with first-class, dependent types that's perfect for learning type-driven programming techniques you can apply in any codebase.

About the Book

Type-Driven Development with Idris teaches you how to improve the performance and accuracy of your code by taking advantage of a state-of-the-art type system. In this book, you'll learn type-driven development of real-world software, as well as how to handle side effects, interaction, state, and concurrency. By the end, you'll be able to develop robust and verified software in Idris and apply type-driven development methods to other languages.

What's Inside

Understanding dependent typesTypes as first-class language constructsTypes as a guide to program constructionExpressing relationships between data
About the Reader

Written for programmers with knowledge of functional programming concepts.

About the Author

Edwin Brady leads the design and implementation of the Idris language.

Table of Contents

PART 1 - INTRODUCTIONOverviewGetting started with IdrisPART 2 - CORE IDRISInteractive development with typesUser-defined data typesInteractive programs: input and output processingProgramming with first-class typesInterfaces: using constrained generic typesEquality: expressing relationships between dataPredicates: expressing assumptions and contracts in typesViews: extending pattern matchingPART 3 - IDRIS AND THE REAL WORLDStreams and processes: working with infinite dataWriting programs with stateState machines: verifying protocols in typesDependent state machines: handling feedback and errorsType-safe concurrent programming

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