The best thing about this supplement is the naval rules provided. The navigation mechanics make good use of the d20 system, are simple enough to integrate into any campaign, and provide for colorful and realistic results. Rules for naval combat are likewise straightforward, balancing ease of play and realism quite well.The bulk of the supplement is campaign-specific information. An interesting pantheon/cosmology is provided with a huge pile of religion-specific feats. A lot of interesting ideas here which can easily be grafted onto any fantasy RPG campaign. Good sections on ritual magic and prestige classes. Some fresh ideas in terms of how the traditional D+D races interact, but on the whole I found the human cultures described overly derivative ("Oh, these must be the Russian guys living next to the German guys just north of the Spanish guys"). I'll throw out the campaign world and run an Age of Exploration fantasy campaign set in a more historically-based earth. A minor quibble though, for an excellent product. Well worth the money for any GM.
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