The old world is waking. And it wants blood.
In the post-cataclysmic realm of Titanholm, ancient machines lie dormant beneath cities built on the bones of a forgotten age - until now. When pre-Shattering technology stirs without explanation and chaos bleeds into the streets, Lyla knows one thing: she is the magic. Her team is the sword. And a rogue goddess is threatening to unravel everything.
The Titan Goddess Aelle has broken free, and her chaos is unraveling Titanholm from the inside out. The Void slowly devours their sun. Ice creeps ever southward. And the only hope of stopping a world-ending catastrophe is to imprison a god.
Lyla must lead the most unlikely team she's ever assembled - a smuggler, a con artist, a thief, a pirate queen, and a blind guardian who perceives the world beyond mortal senses - on a desperate race across the continent to recover legendary relics strong enough to cage a goddess. The power of the gods in the hands of mortals - if they can survive long enough to use it. But Aelle is always one step ahead, and not everyone on the team plays by the rules.
Lyla can't show doubt. The team is depending on her. And she refuses to let them down.
Titan's Quest is a lore-rich fantasy adventure set in the world of the Titanholm Tabletop RPG - perfect for fans of epic quests, elemental magic, political intrigue, and world-building that rewards exploration.
If you love Brandon Sanderson's magic systems, the political depth of Brian McClellan, and the party-driven adventure of Michael J. Sullivan - you've found your next read.
Grab your copy and enter a world where gods bleed, machines breathe, and the fate of Titanholm hangs by a thread.