"An off-worlder will bring back the lost magic and restore the fallen kingdom of Thesila by returning the Thesilan Princess as Queen. Destiny must be fulfilled amidst reality, dream, magic, war, and haunt." -- Ancient prophecyImagine waking up from a dream, into a reality, but not yours. That's what happens to five strangers in Thesila Prophecy: The Journey Home. It's a tale of a distant land where dreams and reality weave together into the fabric of life. Magic was once abundant and in every house, until the Thesilan's left, some 2500 years ago, taking their knowledge with them. MASHAUN, a shy and timid outdoors-man full of wanderlust finds himself with several strangers in a magical cave surrounded by an untamed forest. He discovers the egotistical spirit bow, DALISTRA, using telepathy to talk to him. Before allowing him to take her out of the cave, she requires him to complete a deadly task. Dalistra is surprised to find a slaver's wagon with prisoners outside the cave. Over a dozen soldiers search the bushes, and he must kill the magician leader. Upon completion, Dalistra agrees to travel with him, recognizing his experience with a bow and tactics. That simple act starts the Thesila Prophecy and is but the first in a long list of actions needed to restore the ancient magic's. Along the way, Mashaun, KAZIMIR, and MAI witness bandits attacking a caravan. From the cover of the forest, they help the merchant beat back the attackers. After the guards find an arrow, they advance towards Mashaun, surrounding him. PAVVO allows the group to travel with the caravan if they assist with protecting the merchandise to the capital. Shen Sherin lies on a group of islands created by magic with city rock walls grown from the ground. They stand as a tribute to the power of the ancient wizards.Mashaun faces Magdalenia in a public courtroom. Weaving a tale of omitted and half-truths on why they are his two of her prized slaves that he frees. Fearing her wrath, he slinks out of the city and meets up with the group in the Golden Unicorn Inn outside of town. Magdalenia knows that the prophecy she has been working to prevent has begun. She suspects Mashaun has free Dalistra, but Magdalenia needs to find the ancient princess before she completes the prophecy, losing her status. Mashaun and the others hide in a small village during the long winter where he learns about the world and teaches building and using cross-country skis. Everyone in the group receives a job according to their abilities. Berg discovers the mythical city of Thesila holds the key to their escape from this world. With the powerful wizard Magdalenia and her minions hot on their trail, they zigzag across the countryside, looking for evidence of the hidden mystical city. They must return to the cave and decipher a mysterious map, taking them past Shen Sherin where Magdalenia is hunting for Mashaun.After spending days wandering through a labyrinth of caves and vanquishing a snake demon, they come upon an underground city. According to the map, it is Thesila and the way home. Due to a translation error, they discover it is Thesilar, not Thesila, the ancient red moon caste. They witness under the light of the rising Red Moon, a crimson bolt jumping from the staff to the amulet, repairing the basket as the disc spins in its cage. Mashaun understands what is meant by restoring the moon staves and this is only one of three. Mashaun realizes this is just the first step in completing Thesila Prophecy.Will they find the ancient city of Thesila and will it be the way home? Will, anyone, stays and finish the prophecy or leave it to someone else? Will Magdalenia discover who Dalistra is before it is too late?
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