The kingdom is in ruins.Joramm survived the battle at Riyahm and came away with his powers greatly enhanced. Yet his struggles are not over, for the battle changed the young wizard's life forever. The devastation wrought by Kreltahk left many in the kingdom wounded or dead. With a kinar at his side, Joramm returned to his home village just long enough to bury his family.After bidding the kinar farewell, Joramm wanders the land alone, trying in vain to avoid other people. Instead, he finds himself in one conflict after another. He repeatedly faces death and destruction instead of the peace he craves. He seeks answers: about his future, about his new magical abilities, and about whether he shares responsibility for the damage inflicted by Kreltahk. Those answers seem out of reach as more trouble finds him.Rumors fly that the king is dead. Joramm discovers that the lord in Konag seeks to conquer the weakened kingdom. Unwilling to get involved, Joramm flees into a remote mountain valley to build a new home in seclusion. Yet the kinar finds Joramm and advises against remaining a hermit. The alternative that the kinar suggests seems impossible to him. Could he really help save the kingdom? Would the king even listen to one so young?Seeing that isolation isn't answering his lingering questions about his life, Joramm sets out to help the king restore his reign. But wizards are unwelcome in Madarre, and Joramm's youthful mistakes threaten to scuttle his mission before it begins. Amid uncertainty about many things, Joramm is certain of one thing. If he can't convince the king to accept his service, Madarre will fall and Konag will rule the land.
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