Caleb Owens was pulled from Earth and granted impossible magic by a god that never explained the cost.
He wanted to build a better world. Eventually, he settled for a quiet home.
But peace never lasts around the Void Knight.
Every person Caleb protects draws him deeper into a world of rival kingdoms, dangerous bargains, ancient magic, and powers that see him as something to control. From an isolated homestead to frozen battlefields and lands consumed by living corruption, Caleb must fight for more than survival.
He must fight for the right to choose what kind of man he becomes.
HERO OF ADIROLF
A year after abandoning the life of a hero, Caleb wants nothing more than to be left alone.
Then a frightened vampire knocks on his door.
One unexpected guest becomes an entire household of people Caleb cannot bring himself to abandon. And the title he tried to leave behind-Hero of Adirolf-may prove impossible to escape.
VOIDFORGED
Returned from the Void into a frozen northern wilderness, Caleb begins the long journey home.
A village in need, a stubborn new companion, and a captured Fe warrior soon complicate that plan. Then Caleb discovers rival chiefdoms are destroying one another with rifles built from his own designs.
Caleb must survive the consequences of the knowledge he brought into this world.
HARBINGER OF THE RELIC
The world is being consumed by a living corruption that feeds upon magic.
People and animals twist into adaptive monsters. Abandoned settlements become hunting grounds.
Guided toward an ancient Relic said to restore what has been lost, Caleb begins to uncover the forces that have manipulated him since he first arrived. He must finally determine whether any choice can matter when his will was never entirely his own.
The Void Knight Cycle Omnibus contains all three books of the completed series in one nearly 500-page collection, blending portal fantasy, found family, magical adventure, political intrigue, survival, battlefield action, body horror, cosmic mystery, and dark humor.