A disgraced paladin who lost his faith. A warlock running from an immortal debt collector. A half-orc scholar chasing legends everyone else has forgotten. A gnome artificer carrying her grandmother's dying wish.
Four strangers. One impossible quest. An ancient evil that's been waiting three hundred years for someone foolish enough to set it free.
When shadow-touched creatures begin attacking caravans on the frontier roads, Kael Dawnmere discovers that the divine power he thought he'd lost forever isn't quite as gone as he believed. Zarith, a tiefling warlock fleeing her archfey patron's wrath, recognizes the attacks for what they are: the stirring of something old and hungry in the mountains to the north.
Grukk Ironquill has spent twenty years searching for Kal'Dorath, a legendary dwarven kingdom that vanished without a trace three centuries ago. He believes he's finally found it-and that whatever destroyed it is waking up again. But reaching the kingdom's sealed gates requires a key that only one person possesses: Pip Cogsworth, a gnome artificer whose grandmother escaped Kal'Dorath's fall and spent her remaining years preparing for someone to finish what the dwarves started.
What awaits them beneath the mountain is worse than any of them imagined. A lich king bound to an artifact of terrifying power. An entire civilization frozen between life and death. And a crown forged before the gods themselves that offers everything its wearer desires-for a price no mortal should pay.
To destroy the crown and free the kingdom, one of them will have to wear it.
The Sunken Crown is a character-driven epic fantasy for fans of classic adventure with modern sensibilities. It features found family, redemption arcs, morally complex choices, and a magic system rooted in the bonds between those who refuse to let each other fall.