The second book in the AlterBlade series!
Katy and the members of the AlterBlade Club continue their first real quest outside of the fantasy tabletop game: find their missing advisor and learn the truth about their newfound magical abilities.Along the way, they meet surprising allies as well as other magical teens who play the game, leading the AlterBlade Club to participate in their first battle encounter - in real life! Lucky dice rolls won't help when their friendship and lives are on the line.
Playing AlterBlade can cause magical awakenings in some players, allowing them the ability to use powers related to their character. Who created the game, and why is it connected to magic? The truth about the origin of AlterBlade may be more than they bargained for.