The German card game of Skat--perhaps the most strategically profound of card games--provides a unique problem-solving experience among abstract games. The Skat player must assess if a randomly dealt hand of 10 cards could be played as a grand game, a suit game or a null game, and must optimally bid on the hand against two other bidding opponents. The Skat player wins by taking tricks, and by calculating the optimal game point value of a randomly dealt set of cards. A small miscalculation made when evaluating the cards can result in a catastrophic defeat. Although Skat has some similarities with the trick-taking game of contract bridge, these two games have little in common tactically. Skat features trick-taking and bidding, similar to contract bridge, and risk/reward decision-making, similar to poker or backgammon. Skat also features an unusual card-ranking system, combined with unusual powers given to jack cards. These elements provide a creative, fast-paced gaming experience, packed into 3 minutes of play per round. Skat's tactical depth compares with the most complex abstract games, such as backgammon or chess. Few books have been published in English on the game of Skat. This book covers: Skat Rules and History Mathematics and Basic to Advanced Tactics Specific strategies for Grand, Suit and Null Games Defender Strategies Bidding Tactics
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