Skip to content
Paperback The Official Blender 2.3 Guide [With CDROM] Book

ISBN: 1593270410

ISBN13: 9781593270414

The Official Blender 2.3 Guide [With CDROM]

Select Format

Select Condition ThriftBooks Help Icon

Recommended

Format: Paperback

Condition: Very Good

$8.49
Save $41.46!
List Price $49.95
Almost Gone, Only 1 Left!

Book Overview

Blender is the first and only fully-integrated 3D graphics creation suite allowing modeling, animation, rendering, post-production, and realtime interactive 3D with cross-platform compatibility--all... This description may be from another edition of this product.

Customer Reviews

5 ratings

I still bought it.

Yes, it has grammar issues. But if you can understand the intent, then you can learn & get your work done. Yes, its available in electronic format. But Blender loves to run full screen & I hated toggling between it other on-line tutorials. Bottom-line, I still bought the book and am not dissappointed in the investment.

This is THE BOOK, Complete with the Software

This is THE BOOK on Blender. It starts with the CD in the back of the book (with Blender Version 2.32) tells you how to load it, how to get started, and how to make your way through the sometimes confusing procedures. This book is both a tutorial guide - as in do this, then do that - and a reference book where you can look up how to do something. It is written by the Blender organization, so you can be pretty sure that what it says is correct. Sometimes the English is just a bit strange, but that's because it is being written by someone who is not a native English speaker. Hey, he writes a lot better English than I'd be able to write in his language. As mentioned the CD and the book cover Blender 2.32. The latest version is Blender 2.37. You can get it from www.blender3d.com. But I'd suggest loading 2.32 first and going through the book. Then upgrade before you start the actual development project.

Great guide for grasping powerful but unintuitive software

Blender is the most powerful 3D modeling and design program I've had the fortune of using. NOt being able to afford to spend thousands, the price is fantastic. But it's really hard to get rolling on it without good documentation, since the interface is far from intuitive or easy to grasp--it's unlike anything you've ever seen. A manual is really a basic. Fortunately, the 2.3 guide provides everything you need to not only get started, but learn how to understand the software and figure out how to do more advanced things on your own. Most astounding about this is that the book was written along the same lines as the software--through an open source, community effort. Just about every instruction is illustrated and walks you through the maze of control panels, menus and tabs. Instructions are explicit and specific (for the most part), and explain just enough to let you know what you're doing (for the most part) without burying you in details. Yes, it has some weird grammar at points, weird typos in various places, and sentences that seem like they came out of babelfish in a few more. Yes, the tone shifts from basic "make a box. click on the little handle dohickey and drag (click and pull the mouse)" in some chapters to three pages of derivatives and formulas for calculating and understanding light falloff ratios that assume advanced expertise in understanding computer graphics programming. Overall, however, it's a very good read, a very good how-to guide. Before I had it, it took me three weeks to model a stage and a set I've been designing. After reading it, i started from scratch and built the same scene in 1 hour, fixed all my lighting problems in just a few minutes, and got into applying textures and rendering in just an hour more. Great timesaver--now I don't feel like I should really be looking at Maya.

From someone with no previous graphics experience

I got started with Blender just a few months ago. Bought a DV camera, then got interested in editing my homemade movies, bought some software, later got interested in adding effects, bought some software again, to finally wanting to add CG animation. I didn't want to spend more money in software so I decided to give Blender a try. Now it has become a very steady hobby for me. The software is FREE and it's managed through a foundation. In Blender free by no means is equivalent to "basic", "unsuported" or "buggy". The community is incredible, updates are constant and you will get support very quickly. The book is based on version 2.3 and as we speak the version is about to be 2.36 but the material it's still very valid. Much of the material you would find in the internet, since the manual itself is a worlwide collaboration from different tutorial available. But You get a cd with all models used and its intermmediate steps which is extremely useful. The book is mainly a general reference guide and covers most if not all functions and buttons. Includes some tutorials but don't expect a tutorial driven training book. CG as I have found takes time and PATIENCE but the results are very rewarding. Blender's interface will drive you nuts at the beginning, but later you will see it as its greatest asset. So come on and join all the "blenderheads".

Massive set of abilities

For those of you who did not grow up with Open Source being a mainstream concept, and who first delved into graphics before 1995, this book describes an amazing thing. The latest version of Blender. Free source code that has this voluminous guide. The book offers a laundry list of major capabilities - modelling, animation, rendering, post production and even an interactive real time ability. The latter being best suited for game developers. And Blender runs on most Microsoft and unix/linux platforms. Blender incorporates what were once cutting edge research ideas, like radiosity. I remember a Siggraph in the late 80s, where papers and images were first shown using it. Damn exciting then! Now, you get it trivially here. Right out of the box. The book has chapters contributed from all over the world. Some sections were written with English that's a little clumsy. But allow for this. The authors' first languages were not English. The book does show how a Blender community has thrived, with a global scope. Not a trivial consideration, if you're considering adopting Blender. It means there is support for your questions, so your investment in time won't get stranded. Take a look at the full colour glossies in the book. Lovely images from Blender experts. Something to inspire you. Realistically, if you are new, your efforts won't yield such beauties. But it is great motivation.
Copyright © 2023 Thriftbooks.com Terms of Use | Privacy Policy | Do Not Sell/Share My Personal Information | Cookie Policy | Cookie Preferences | Accessibility Statement
ThriftBooks® and the ThriftBooks® logo are registered trademarks of Thrift Books Global, LLC
GoDaddy Verified and Secured