This story takes place in a fantasy world; in a time similar perhaps to the end of the Iron Age. The lands of Armaslogia and its peoples are best comparable to Tolkien's Middle-earth. Fans of Tolkien will find an all too rare treasure in this book. The story is that of a Dren k's quest to retake the ancient kingdom of his ancestor, located far in the north, in the glacial mountains. The most captivating point of the book however, is not so much the actual story as it is the characters. Also much of the excitement is about delving into the wild beauty of the old world in its pure state of nature. As we venture deeper into the unknown, a passion takes hold for what lies beyond. Lovers of nature will no doubt enjoy the read, as it takes you to places you can only reach in your imagination. In Armaslogia, the very air is alive; buzzing, with obscure whisperings of uncanny folklore and enthralling legends. The book is also extremely funny. Where the story positively sparkles is in its characters. The interaction between them is unpredictable and often exceedingly funny. It takes some time until they're fully developed so you may wish to go back to understand why one might have acted so, with a better comprehension. Much of the humor is not explicit; it is layered beneath the compelling, rapidly advancing plotlines. Once you understand certain characters well, you will literally burst out laughing by anything they say or do Each reread provides fresh insight, and reveals more and more the absurd quirks of the players. However, the humor does not take away from the seriousness of the story, and it is quite intriguing in itself. Each character is unique. Readers can root for one while hating another. They will also no doubt change their view of some as the story goes along. The fan base for most, will be younger people but people of all ages will appreciate others. You will also see arguments and communications in ways you normally don't see in other books. Strange twists of events will leave you in wonder at the outlandishness of this world. The plotline is subtly intertwined with its rapidly unfolding events, so masterfully woven readers will never know what's awaits at the turn of the page. There are no boring parts to the book. Even when things seem relaxed, you will suddenly find yourself chortling. The main point is that the reader should appreciate the characters and wish they could be there with them, taking part in the adventure. There is much talking in the book, as one can go on for a while about any certain topic. There are many different peoples in Armaslogia including Dren ks, Men, Ogres, Gerks, Goblins, Dwarves, and Elves. There are also other new creatures never before heard of. What separates this writing from the many other attempts at duplicating a Middle-Earth world, is definitely its depth. There are over 20 species of Elves 10 of Men. 5 different Goblin races. 3 types of Dwarves; 3 of Dren ks, as well as many other unique creatures. Green-skinned Ogres play an important role in the tales as well. The story begins with an Ogre named Rogaboll, in the Drenak city of Ghork on the South border of Kharbol. There's a 31,000-word appendix, briefly going through the Armaslogian history as well as an 11,000-word appendix on its peoples. Altogether, there are 201,500 words.
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