Perfect for fans of Dungeon Crawler Carl, Cradle, and Heretical Fishing
King Crow has survived a televised death sentence, a medical death cult, and a war between predators and prey. Halfway through Toroth-Gol, the dungeon finally offers him a break.
That's how he knows something is wrong.
In the Library of the Lost, King Crow finds an orb in a glass case that, for anyone who touches it, plays back memories they didn't know they'd forgotten.
Crow has four friends with holes in their pasts.
The orb only has three charges.
The Library of the Lost looks like the easiest level yet... but looks can be deceiving. The fifth level of the dungeon is where Crow will learn what the dungeon really is, where his friends came from, and why some questions are best left unanswered.