God is dead. The world decays. The only savior... is a now-powerless ghost.
Inspired by RPG-style worldbuilding, this dark fantasy delivers deadly dungeons, hard-rule magic, and immersive, story-first progression. Centuries ago, divine magic shattered the world. Now, in the ruins of a dying realm, only one wizard remains-trapped between life and death, powerless, and forgotten. To reclaim his body and restore the lost Guild of Wizards, the ghostly mage must recover a mythical relic buried deep in the dungeons: the Aard of Being. Even the greatest have perished trying to retrieve it. His final hope lies in a misfit band of adventurers: A cursed dwarf running from a sin that won't stay buriedA hunted elf who'd rather be forgotten than forgivenA reckless boy chasing glory in a world built to kill himGuided by the wizard's unseen hand, they must survive a brutal realm where magic obeys immutable laws, secrets rot in the dark, and every choice bleeds consequences. Cunning foes, monstrous creatures, and mad mages bar their path-and failure means the end of what's left.
New Revised Edition - leaner, meaner, and cut straight to the bone.
Perfect for readers who enjoy:
Post-apocalyptic fantasy with deep loreGritty combat, dark humor, and non-clich charactersEchoes of Dungeons & Dragons, Warhammer, and Dragon Age"Thrills aplenty in this story, which generates interest in future volumes."
- Foreword Clarion Reviews